Porting to consoles as an indie team

Porting to consoles as an indie team

You’ve been waiting for it, and it’s almost here: Mages of Mystralia is launching on consoles. Bringing Mages of Mystralia to PS4 and XBox One was a first in developing for consoles for most of the team, and we’re very proud to be part of this adventure. The official release date on PS4 was announced last week. Mark the day: August 22, 2017. Read more about it on PlayStation’s blog. The Xbox One version is in the final certification stages, we’ll confirm the release date soon.  For an indie studio, porting a game to consoles isn’t a small matter. Each platform has specific requirements and its own certification process. It’s also a huge challenge to work on porting to two consoles at once, especially considering the size of our team and the small number of programmers at Borealys – there’s only three. (Shout out to our technical team for their hard work and dedication!) This is why we couldn’t release the console versions at the same time as the PC one on Steam; we wanted to ensure that players got an optimized version for their favorite consoles. As much as technical requirements for consoles were a challenge for the team, we are extremely proud to bring an indie game to these new platforms. For those of you who don’t know, porting to consoles goes a little like this: Get a Dev Kit Make the game compatible with the new system Get approved for launch on console Debug, optimize, and debug again until the game meets the specific technical requirements for each system Send the game for certification on each...
Mages of Mystralia at Montreal Comiccon

Mages of Mystralia at Montreal Comiccon

What’s great with Montreal Comiccon (other than not having to worry with international shipping!) is that it not only gives us a chance to meet players and show them what we do, but it also allows us to discover new fellow indie developers and play their games. The local indie community is very rich. It’s a good day when we get a chance to bond with other game creators and see what they are working on. We’re always psyched when we see new people playing our game. The players’ response is very positive and their joy brings new motivation to the whole team. And we don’t always get the chance to show our game in Montreal, so it’s especially fun to meet people from our hometown. For Comiccon, we brought 4 stations on which visitors could test out our Sky Temple demo. The Sky Temple is one of the first dungeons you come upon in the game and is proving to be a great introductory exploration of Mages of Mystralia. We’ve also included a sandbox in which all the runes are activated, allowing for an intense spell crafting session! Compared to other video game specific conventions, Comiccon is more family-friendly, which showed in the amount of young mages that stopped by to play. We even had a little Zia come by! We love cosplay, so next time you get to meet us at a convention, come show us what kind of mage you are....