Sofi Lamont-Cardinal our Game Designer

Sofi Lamont-Cardinal our Game Designer

Short presentation of yourself & what you do at Borealys Games? I joined the studio as a Game Designer a little more than a year ago, but I’ve been working in the video game industry for the last 9 years. I studied in Computer Science and Computation Arts at Concordia University and I later met Louis-Félix (CEO) and Patric (Game Director) when I was a student at L’Université de Montréal in Game Design. They were also students in this program at the time, but I only began working with them at Borealys. Since my arrival, I’ve done some level design work, but I’ve mainly dealt with Patric for the narrative design of the game and the logic behind the main and secondary quests. I’ve also had to be sure that what we’re doing matches the story of Mages of Mystralia’s author, Ed Greenwood. I had to write some additional dialogues and integrate all the texts. Part of my job is to make sure every character says the right thing at the right time. This makes it that it’s necessary for me to review the texts and make sure the players have enough information to advance in the game and understand the story without telling them too much. We want to add clues, but we don’t want the game to be too easy. There are some tasks I find  harder to do, like adding lines of small talk (optional dialogue in game) to the characters. That’s not my cup of tea in real life so it isn’t easy for me to write those types of dialogue. It can also be...