Mages of Mystralia Coming to PS4!

Mages of Mystralia Coming to PS4!

When we first announced Mages of Mystralia, we had to be a bit cagey about which platforms it would be available for. We’ve only been able to say that we’re going to release on Steam + console(s). We’ve been talking with Sony for a while, so it feels great to be able to confirm officially that Mages of Mystralia will be coming to PlayStation 4! We officially made the announcement just last week on the PlayStation Blog. Sony has been great to work with. They hooked us up with dev kits even when we had little more than a basic prototype and a description of the game. Although Borealys is a team of veterans from the games industry, Mages of Mystralia is our first project together as a company, so we were really excited that Sony was so supportive when they didn’t necessarily need to be of our new startup. Mages of Mystralia is being made in Unity, which is supported by PlayStation 4. This may sound like it would be fairly trivial to get the game up and running, but it actually took a lot of effort to achieve the performance we wanted. It’s not that the PS4 is underpowered – it’s more the fact that we are pushing Unity to do a lot of things it wasn’t really designed to do. Making sure that all of the scripts and tools, we made would run just as smoothly on a different platform took some time, but we think we were able to get things to a point now that our pipeline will run just as smoothly on both...
Mages of Mystralia at PAX West!

Mages of Mystralia at PAX West!

We are just about recovered from an amazing 4 days of showing Mages of Mystralia at PAX West in Seattle! For anyone not familiar, PAX West is one of the largest gaming shows that caters to actual players. We were honored to be included in the Indie Megabooth, which has been the launching pad for so many of our favorite games over the years! The Indie Megabooth has become extremely popular among both indie devs and PAX attendees, so the committee has become increasingly selective in deciding which games can get booth space there. We’re very proud that our first game as a new studio has made the cut! Day 0 Booth assembly (Antoine, Philip and Cassie) – The demo gods try to smite us We were fortunate to have an extra large booth at PAX, but it’s a lot of time and organization to put it all together! We had to ship it internationally and were under quite a bit of stress until we got there and saw that our booth was waiting for us. 8 AM: The installation process begins! This went much faster than at PAX East, which was the first time we had ever tried setting up our booth. 2 PM: First major problem of the show! Antoine, our sound designer and composer, installed both 60” televisions, turned them on and found that one was broken! We have to settle for having only one TV this time. 3 PM: Second major problem! Everything is more or less set up, we go to connect the computers and realizing we’re missing two power supplies for the three Alienware...