Sofi Lamont-Cardinal our Game Designer

Sofi Lamont-Cardinal our Game Designer

Short presentation of yourself & what you do at Borealys Games? I joined the studio as a Game Designer a little more than a year ago, but I’ve been working in the video game industry for the last 9 years. I studied in Computer Science and Computation Arts at Concordia University and I later met Louis-Félix (CEO) and Patric (Game Director) when I was a student at L’Université de Montréal in Game Design. They were also students in this program at the time, but I only began working with them at Borealys. Since my arrival, I’ve done some level design work, but I’ve mainly dealt with Patric for the narrative design of the game and the logic behind the main and secondary quests. I’ve also had to be sure that what we’re doing matches the story of Mages of Mystralia’s author, Ed Greenwood. I had to write some additional dialogues and integrate all the texts. Part of my job is to make sure every character says the right thing at the right time. This makes it that it’s necessary for me to review the texts and make sure the players have enough information to advance in the game and understand the story without telling them too much. We want to add clues, but we don’t want the game to be too easy. There are some tasks I find  harder to do, like adding lines of small talk (optional dialogue in game) to the characters. That’s not my cup of tea in real life so it isn’t easy for me to write those types of dialogue. It can also be...
Antoine Vachon our Composer and Sound Designer

Antoine Vachon our Composer and Sound Designer

Short presentation of yourself & what you do at Borealys Games? I’m a composer. My main instrument is the piano, which I started playing when I was ten years old. I’m also the studio’s sound designer, which means that I’m in charge of creating all the sound effects as well as integrating, mixing and testing all the sound and music in the game. Previously, I was a sound engineer at CBC/Radio-Canada. I also worked for other video game companies, especially indie developers. I’ve also composed music for short films and visual performances. How do you find your inspiration? What are your influences? It may sound counterintuitive, but when I’m looking for inspiration for a project, I try to listen to music of completely different genres. For example, when I have to write orchestral music, like I’m doing for Mages of Mystralia, I listen to Rock, Electronic, Jazz music, etc. Emotions can be found in music of all genres, and seeking inspiration from different horizons helps me discover new things and stay creative. Lately, I’ve been listening a lot to the latest Bon Iver album. He’s an incredible artist, and his music is amazing. The latest album from M83 and Radiohead’s “A Moon Shaped Pool” also made a huge impression on me this year. As for video game and film music, I mostly listen to Japanese composers like Joe Hisaishi and Masashi Hamauzu. When I’m out of inspiration, I try to get out of my comfort zone and experiment with new things in life. I If I stay all day in my basement playing the piano and listening to video...
Meet Borealys Games

Meet Borealys Games

Meet Borealys Games. We believe that it’s time to formally introduce ourselves. We are Borealys Games. A new independent video game studio located in the heart of downtown Montreal. Starting last September, we’ve been working on our very first project… Which is our little secret. Unfortunately, it’s still too early to talk about it because we consider the state in which the game is to be too malleable. We’d rather wait and make sure it gives out the punch we want the very first time you hear about it. Wait for us, it’s worth it.     The hidden talents behind the project That being said, while we keep our game under tight quarters, we can still talk a little bit about ourselves: the people behind what’s coming. Borealys Games’ team consists of 12 people, all of them more interesting than the other. We’re talking here about seniors and juniors of the video game industry. Although experience is important (because we want to deliver the best there is) the two founders, Patric and Louis-Félix, are very open with the idea of giving a chance to the less experienced. Both of them having reached the rank of senior developer a long time ago; it’s their mentoring that allow the youngests to perform at the same level as the pros. With such a dynamic and interesting atmosphere in the studio, we’ve got everything we need to make the greatest game there is. In the video game business, all team members must be versatile. That way, if a problem arises, it can be covered at any time. It’s also a plus to...