Borealys Games // Press Kit //

Company Description :

Borealys Games is a new studio based in Montreal, composed of industry veterans and passionate young developers, some of which have worked at Ubisoft, Gameloft, Artifice, Ludia and Ankama. It was in early summer 2014 that two entrepreneurs and old friends decided to join forces to realise their dream: to set up their own video game company. Since then, with the financial support of the Canada Media Fund and with their hard earned experience in the video game industry, the studio is working on developing its first original game. It is with the help of a small team of 18 hard workers that they aim to deliver in 2017, an innovative game that you will have never seen before.

Mages of Mystralia :

In the kingdom of Mystralia, it takes more brains than brawn to succeed. You will face down giant, powerful creatures and navigate treacherous terrain. You will encounter puzzles that confound even the wisest of the old sages. And you must overcome obstacles put in place by people who do not want you to succeed.

Your path will not be easy. In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Unfortunately, magic has been banned, so she strikes off to train on her own to gain some control over her powers. On her journey, she meets other exiled mages and, discovers runes with magical properties and realizes that she can combine these runes in millions of different ways to come up with completely new spells. The story was written by bestselling author Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons, which served as the basis for games like Baldur’s Gate and Neverwinter Nights, as well as about 170 fantasy books.

Key Features :

  • Design spells to fight enemies, solve environmental puzzles and battle epic bosses
  • Powerful yet simple spell crafting system
  • Classic action-adventure with over a dozen of distinct regions to explore
  • Original orchestral score conducted by Shota Nakama and performed by the Video Game Orchestra at SoundtRec Boston of Final Fantasy XV and Kingdom Hearts fame

Comic :

We decided to share the entire backstory and give people a chance to immerse themselves in that world. We worked with two of our favorite webcomic creators to bring this to life: Brian Clevinger (Atomic Robo, 8-Bit Theater) is the writer, and Carey Pietsch (Lumberjanes, Adventure Time) is the artist. You can start here and check every Tuesday and Thursday for updates.

Press Coverage :

“Mages of Mystralia Channels Zelda to Interesting Effect / you can produce some pretty neat effects. / Mages of Mystralia’s mix of charm and smart game design is immediately appealing, and it’s very much on my list of games to watch.” Kat Bailey, US Gamer

“I think it looks delightful..” Philippa Warr, Rock Paper Shotgun

“[…] you can do a ton of cool stuff that will provide some eye candy-like entertainment..” Andrew Otton, Tech Raptor

“Without exaggeration, Mages of Mystralia was the most interesting game I saw at PAX.” Darren Nakamura, Destructoid

“It’s something I’ve never seen in a game about casting spells and growing more powerful, and it’s what makes the game so unique.” Tyler Robertson, Hardcore Gamer

“Games have allowed players to create their own spells before […] but I’ve never seen a system quite like the one featured in Mages of Mystralia.” Chris Pereira, GameSpot

Press Contact :

Dan Adelman

Production :

Louis-Félix Cauchon – CEO
Cassie Nantais – Administrative Coordinator / Community Manager

Social Media :

Borealy games: Facebook / Twitter

Mages of Mystralia: Facebook / Twitter / Instagram / Tumblr / Steam

Dev. Team :

Patric J. Mondou – Game Director
Samuel Bernier – Lead Game Designer
Sofi Lamont-Cardinal – Senior Game Designer
Anthony Demange – Lead Programmer
Bill Christian Tyros – Programmer
Vincent Bilodeau – Graphics Programmer
Dominique Morin – Designer
David Lefrançois – Level Designer

Address :

4529 Rue Clark, Suite 406 Montréal,
QC H2T 2T3

Art Team :

Richard Gagnon – Animation
Vincent Presseau – Animation
Mathieu Thronion – Lead Level Artist
Clément Pernel – Character / Concept Artist
Yvan Isnard – Export Specialist / Graphic Designer
Alexandre Bissonnette – Level Artist
Antoine Vachon – Audio Designer / Composer

Key Art: